You donāt like being reminded about your car keys when seeing Pokemon.
Itās definitely up with bad Pokemon designs. Do you think more and more of the newer Pokemon generations have crappy designs? This last set had a lot of dumb Pokemon.
I will always think the 1st generation has the best design because it was the original. With that said, I think it is objectively difficult to keep things original when so many designs or ideas already exist. At least if they do things like keys, provide some sort of story/reasoning.
Yes! I am not a fan of the animated inanimate objects, which are rife in the newer generations. I feel like itās ānot naturalā, as my baseline comparison is always the first 150. But then I have to remind myself that āPokemonā and ānaturalā doesnāt really make sense either. So I canāt tell if they really do suck, or Iām just stuck in my ways.
@smpratte I agree that backstories can help. I now have a new appreciation for Trubbish thanks to @tonysandlin
But still. Fuck vanilluxe. Likeā¦why? (Jk guysā¦but seriously).
I always find it interesting when people point to Trubbish or Vanilluxe and others as being stupidly designed because the concept is absurd or whatever.
Gen 1 has 2 piles of purple goo(3 with Ditto), 2 Pokeballs, a floating Magnet that turns into 3 of them stuck together, 2 literal Seals, and a pile of eggs.
I totally get that nostalgia plays a huge role and that people often like Gen 1 for its simplicity, but they cant just make the same Pokemon over and over again.
Pollution mutation with dna
Robots designed to explode
Mewtwos genetic material
Seels with ice capabilities
Eggs with active life in em
And an ultramagnetic experiment
Klefki is one of my favourite Gen 6 Pokemon, but I feel like something really simple could have made it so much more accepted and liked by the Pokemon community.
Instead of Fairy/Steel, it should have been Ghost/Steel. The story that a Ghost has inhabited/possessed a keychain is much more believable within the Pokemon universe than it somehow being a Fairy.
I can totally appreciate that they need to change it up, but I think the original were more based (or seemed imo more based) on the natural world. I think there is still a lot of nature that can be mined for inspiration.
Magnets, goo, seals, and eggs all have some relation to nature. I donāt hate on the Pokemon that are thinly veiled or not veiled animal representations as much as I would on the use of inanimate objects. I could imagine a natural development of a āmonsterā that resembles an egg squad. But I canāt imagine a āmonsterā that looks like an Easter Island statue or a vanilla ice cream cone without assuming some use of human magic, rather than the idea of evolving naturally. And I say this while appreciating the whole scope of supernatural/magic Pokemon. But I would argue these variations (especially in the original 150) are still very naturalistic in terms of their lore and the supernatural properties.
I think Ditto is a great example of the creativeness of the first gen in relation to nature and the idea of evolution. Also, I always associated Voltorb/Electrode as a representation of an electron or some type of electric particle.
Thereās so much of nature and what makes up the physical to world to use as inspiration that I donāt enjoy the inanimate objects as much. Take a quark or an bioluminescent sea creature as inspirationā¦but not a vanilla ice cream cone.
I remember seeing the set of keys for the first time when I played Alpha Sapphire. I couldnāt believe it. What kind of inanimate objects can they come up with next? A ketchup bottle?
I remember when I played the game and fought a pair of floating keys, I was like, alright, possessed keys, ghost type, I get it. Then I looked it up on bulbapedia and saw fairyā¦