It’s true that it’s the most generic complaint ever, but this one specifically has been less a complaint and more a communal “Okay, what is going on? How do we prevent this in the future?”
They have made some strategic additions to R&D, but I am wondering if maybe the people in charge don’t understand the importance of it entirely.
The thing is that the EX concept seems to be working well. I mean, they tried LV.X cards, Primes, and Legends afterwards and then decided to bring the EX cards back. I think the way would be to make them less OP and make a chance for Stage 2 cards to do well. There are some nice Stage 2 cards out there that won’t get played because they are much slower to get into play than a Basic EX that doesn’t need the search for evolution, waiting for couple of turns. Plus, the change of Rare Candy’s rule not being able to evolve a basic pokemon that was put into the play on that turn slowed Stage 2 down more or less as well. It’s complicated… In general I like the EX cards but something had to be made. There’s a huge need for more variety.
And on the visual side I wish they would bring the old silver border back for ultra rares… But that’s just a dream I know I miss holo patterns from EX-DP/PT era as well, the XY style holo doesn’t look that great on English cards. On some cards you barely notice the holo. With Japanese it works much better as the borders are holo as well.
Oh. And most importantly - increase the card quality…
I agree with everything @xzini mentioned above. Foremost on the collecting side, the quality part. They literally must be using the same blades from back in 2003…
Edit: The code cards are better quality than the cards themselves. Take a look next time any of you open a booster pack.
Hopefully abandonment of ex cards asnd please please please lessss ultra rares, they lose their glitter when theres 20 per set for 10 sets. The most unique and interesting card this whole block is silver dialga…
From what I’ve seen there’s always been some kind of competitive imbalance, but now it’s really bad.
IMO, XY4-XY6 made some of the worst competitive decisions in TCG history. First, they printed Night March, Battle Compressor, and VS Seeker. That was an extremely powerful deck, but they printed the perfect counter in Lysandre’s Our honorable president Card.
Then they printed Rayquaza and Shaymin in XY6, which, combined with LTC, was extremely powerful. You could run through 3/4 of your deck in one turn with no consequences as long as you hit that LTC at the right time. Any other deck could use the Shaymin engine to “Set Up” (no pun intended) super quickly with no drawbacks as long as they played LTC. While I disagree with the banning of the card, I understand the reasons behind it.
When they banned it, they removed all counters to Night March, which is pretty much THE deck now. So much so that they had to print an explicit card to counter it (Karen). The metagame now consists of two types of decks, a) Night March, and b) decks built to counter Night March. The counters are stuff like Trevenant BREAK, Greninja BREAK, and Vespiquen/Vileplume. EX decks are actually pretty bad right now as they give up 2 prizes to Night March and just that’s enough to put them down.
I wish they issued an errata to LTC instead of straight banning it. I believe you can trace back all the metagame problems to its ban. Something like “You may play this card once per game, each player shuffles all cards from their discard pile back into their deck” or “Flip a coin. If heads, both players shuffle all cards in their discard pile back into their deck.”
I said the same exact thing when they banned it. All they would have to do is make it like and ace spec where only 1 per deck and have it say no removing from discard. One time use would have fixed it. It was indeed a very broken card though that allowed way too much plowing through of cards.
I do not know whether this will happen but maybe a set which goes back to the original design of the cards, however with maybe exclusively the newer generation pokemon? If this makes sense, that would be cool to see!
I agree! I loved the ancient trait cards. Pulling them as commons and uncommons made me feel like booster packs were better thanks to the great art… They didn’t last long enough
I’d like to comment on people asking for lower HP on Pokemon.
It’d be ideal if the power creep would either halt or recede, but the issue with power creeps is that it’s insanely difficult to ratify them. Imagine if in the first S/M set the highest HP for any of the Pokemon was 130 and that trend continued for a few sets. There is no way those cards can contend with the X/Y cards still in the format, unless they are insanely overpowered in their own rite to combat the higher HP of the X/Y standard.
To fully achieve a recession in power creep you’d have to do a huge format rotation right away and then there’d be 1 set to play with.
@milhouse in mtg they purposely bring lower powered cards in with new sets in order to do a sort of reverse power creep and it works. Magic has been going pretty strongly for 23 years now and they seem to have the formula for longevity down to a tee. It’s just the way it must go, it might not be viable whilst the xy sets are still in the meta, but when they are gone is when the balance is restored.
Yeah, as Oz said you’d have to do it very very gradually and perhaps at the end of the S/M era you’d have a situation where the most HP would be in the 150 range instead of 230 or 240.
It can definitely be done but I actually doubt that Nintendo have the intent at all for that to happen.