Patent Abstracts:
To provide a game program, game system, game device, and game processing method that can cause a player character to perform various types of actions on a field in a virtual space. In a first mode, the aiming direction in the virtual space is determined based on a second operation input, and the player character is caused to fire an item that affects a field character arranged on a field in the virtual space in the aiming direction based on a third operation input, and in a second mode, the aiming direction is determined based on the second operation input, and the player character is caused to fire a combat character that engages in combat in the aiming direction based on the third operation input
https://patents.google.com/patent/JP7493117/en
The present invention relates to a game program, a game system, a game device, and a game processing method that perform processing on a character in a virtual space.
One configuration example of the game program of the present invention causes a computer of an information processing device to switch at least between a first mode and a second mode based on a first operation input, and in the first mode, causes the computer to determine an aiming direction in a virtual space based on a second operation input, and causes the player character to fire an item that affects a field character placed on a field in the virtual space in the aiming direction based on a third operation input, and when the item is fired at a location where the field character is placed, gives an effect associated with the item to the field character, and in the second mode, causes the computer to determine an aiming direction based on the second operation input, and causes the player character to fire a combat character that will engage in combat in the aiming direction based on the third operation input, and when the combat character is fired at a location where the field character is placed, starts a battle on the field between the field character and the combat character.
As described above, by switching between the first mode and the second mode, it is possible to cause the player character to perform a number of different types of actions, such as firing an item that affects a field character at a targeted field character on the field, and firing a combat character that engages in combat with the field character on the field, by inputting an operation to cause the player character to fire at a target on the field.
The items may include at least a capture item for capturing a field character. The computer may further be caused to perform a capture success determination as to whether or not the capture is successful when the capture item released in the first mode hits a field character, and may be caused to set the field character hit by the capture item to a state in which it is owned by the player when the capture success determination is positive.
As described above, the user can choose whether to capture a field character or to have the field character fight a combat character.
https://patents.google.com/patent/JP7528390/en
The present invention relates to a game program, a game system, an information processing device, and an information processing method that enable a player character to move in a virtual space.
Therefore, the object of the present invention is to provide a game program, a game system, an information processing device, and an information processing method that enable smooth switching between multiple boarding objects in a game in which a player character rides an object and moves around.