I think pokemon needs to make another version of pokemon tcg pocket because it is almost pay to win if you want to open packs alot and so i think they should make a dif version where you can open like 100 or more packs a day
The game is literally designed to make you pay for open packs
Why would they cannibalise their successful business model? What is their incentive?
i dont
While I like the idea of making mobile games less pay to win…
Pokemon pocket really isn’t really pay to win, they give you plenty of materials and quests to build a fully functioning deck in a few hours if you play all of those hours
For collection, why would they give you lots of free packs? If you open to many packs it get extremely boring because the reward system isn’t getting rewarded for “hard work”, because all your doing is sitting there opening pack after pack and if you get a immersive art there would barely be any dopamine released and people would stop opening packs because they have not point to it would just be wasting time
On the business side of things, most sites and apps that don’t have micro transactions run off of ads Facebook, Youtube, ect… When sites don’t have ads they run off of micro transactions they need this for the programmers, updates, running the servers, paying the artists ect. While they could take away the micro transactions it would make it so they have to run ads and I don’t think any of us want to see a 2 minute unskippable ad about meow mix after we finish a 3 minute battle or a 30 second ad every pack that we open
If you want to open packs there are pack simulators online where you open packs for free and get digital cards and they really are boring becuase there’s no challenge in getting them
I personally think a lot of games now could do with less micro transactions I don’t see pokemon pocket needing less of them any time soon
ok, makes sense