QotD: Have you ever played other trading card games and can compare to Pokemon?

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Today’s Question:
QotD: Have you ever played other trading card games and can compare to Pokemon?

Helpful Considerations: This is inspired by a suggested question.

I’ve played Duel Masters a little bit, that was fun. No idea how it compares to Pokemon which I’ve never played played.

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When I got back into Pokemon cards it was actually because I wanted to play the game. That lasted for about 4 months when I decided I just wanted to collect but I did have fun playing at the time. I’ve also dabbled in Magic but my card game of choice (which I’m sure will shock many of you who know me) is Yu-Gi-Oh!

I’ve heard a lot of people say that the Pokemon TCG is like a dumbed down version of Magic but I don’t really believe that since the main thing that I’ve noticed that Pokemon and Magic have in common is the resource system in Energy and Mana, respectively. I think Magic and Yu-Gi-Oh have more in common, especially since the Yu-Gi-Oh card game started off as a parody of MTG in it’s early manga chapters.

Personally, I don’t prefer the resource system you see in Pokemon and Magic since in Yu-Gi-Oh, if you fulfill the card requirement you can just play the cards you have. What Pokemon has going for it is it’s low barrier to entry. Out of the three TCGs I’ve mentioned, Pokemon is by far the easiest one to learn. Not only that, but if you want to play competitively, decks are much much cheaper than either Magic or Yu-Gi-Oh. The total cost of the World Champion deck, using the lowest rarity version of each card, costs $50. Yu-Gi-Oh and Magic both regularly have decks that will cost hundreds of dollars.

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I was a religious player of pokemon during the energize your game era.

Later I played magic up until they ruined the game with the release of mirrodin, and made my entire card collection obsolete overnight. I was a poor kid, so I quit not long after, but mooched friends’ decks to play for years after and did take part in a few FNMs though its more fun and chill to play magic with friends. I enjoyed the golden era of EDH before wizards ruined that too by trying to capitalize on it.

For a short few years I played yugioh in its initial popular times in america. Played it at my school club for it primarily and with a few friends. I quit after leaving that school.

Magic was the most fun. The current iteration is a powercrept cringefest with way too many keywords. Yu gi oh was fun enough. I remember enjoying the strong themes you could build decks around. I remember building an “umi” deck, around water themed cards and how they synergized together with the card umi which also boosted them. I’ve talked with current yugioh players and it sounds like the game turned into an unbalanced mess. It was told to me that games can last 0 to 2 turns on average, but its mostly a long slog of combos in one turn. That if you don’t get your ideal opening hand, you just end the game before the game starts.

I looked into flesh and blood for a bit. But I was told not to bother, its like paying the prices for top tier magic decks, worse actually, for a new unproven game where you will struggle to find a playerbase. Though funny enough I have a place near me that has players. But I find its play interesting in concept, can’t say for sure if it actually is fun to me. I had a similar idea for a cardgame style to what they created. It seems they scuffed their rarity system making playable cards too hard to get from packs.

Pokemon has the weakest playerbase near me. So I can only surmise that pokemon is actually very unpopular. However I’ve always liked how it played. I played at home with a friend and I built us two decks when they put out the urshifu rapid strike and single strike deck products. And it played pretty balanced against each other, which is why I chose to buy them. But the vmax thing was way overtuned. So since then they have I think, successfully toned down the power and the boom or bust feel. The original card game core is still there as I recall from 1999. I just wish I could play somewhere I didn’t have to drive 30+ minutes to get to on a day I can attend. Its a shame, as a competitive deck is very easy to build affordably, and they print and reprint playable cards, even putting out deck products around popular decks in rotation.

Lots of little games come and go but I usually don’t try them. These days anything new seems to get targeted by speculators and scalpers, making it impossible for me to try them. Latest example is the gundam game. i was super excited to try it, but it was scalped super hard at release.

They are all very different games, which is why they can coexist I think for the big 3. Even though I think they have their respective issues, they have too many long term players sunk into them to be easily killed off.

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Pokemon has less in common with other popular card games than other popular card games have with each other.

Trainer cards create continuous opportunities to access your deck in a way other card games do not. Card advantage as a concept isn’t applicable in Pokemon the same way it is in games with more limited access to cards.

Many popular card games use what I call “monster combat” mechanics, where combat among creatures is a means to clear the way to take an objective (lower your opponent’s hero’s HP to 0, Hearthstone, MTG, YGO, etc.) where combat creates complex math that’s a major skill in the game. Pokemon does not use monster combat mechanics. Damage dealing in Pokemon is straightforward on a per-turn basis, but the complexity plays out over the course of the game. Picking the right target and dealing damage most efficiently is how top level Pokemon players end games one turn ahead of their high level opponents.

I believe these are the two biggest reasons Pokemon feels unlike any other games on the market. That said, Pokemon is super easy to pick up and play at a low level. I think everyone who enjoys Pokemon cards should experience how their cards feel to play.

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great explaination. Easy to learn, but mastery is not. To me that is a sign of any good game. Be it sport, table top game, or videogame.

I have no real mechanical understanding of game design and the reasons and consequences of things. This is actually one half of why I was interested in the gundam card game, is it uses a similar prize card system to pokemon. The other part is I like cool robos.

Thanks for unraveling why these things work different. But I do think they all have major aspects that are different to an extent as to make them feel different.

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I like to describe modern Yu-Gi-Oh as if you go first, you want to play Solitaire for as long as possible in hopes that you can build your field to be strong enough to prevent your opponent from playing Solitaire on their turn. If you’re going second, you’re hoping you have enough cards to stop your opponent from playing Solitaire so you can play Solitaire on your turn. There’s a bit more nuance to it but that’s really what it feels like sometimes.

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I’ve played Yu-Gi-Oh from early 2012 to late 2015. Never played competitive or anything, mostly just with my little brother irl and on Dueling Network online.

Never played any Pokémon or other TCGs however, so it’s difficult to make a comparison.
(Feel free to stop reading below, where I only go briefly over my experience with Yu-Gi-Oh.)

To just explain Yu-Gi-Oh (from the 2012-2015 perspective): imo, Yu-Gi-Oh’s overall basics aren’t too difficult to grasp (although the amount of summoning mechanisms have increased over the years as extra hurdle compared to the early days of Yu-Gi-Oh).
But there are so many different minor rules to keep in mind, and also A LOT of card interactions and implicit rules that makes it very difficult to master.
Not to mention, loads of terms changed since the Problem-Solving Card Text update of mid-2011 (removed from play → banish; pick up from the top of your deck and show to both players → excavate; etc.)

Even back then I was already writing articles, although this one I just made for myself and never shared with anyone, haha. :joy: But to give you an idea of the amount of rules in Yu-Gi-Oh, here it is nonetheless. It’s a mixture of the official rule book with some of my own clarifications, but in addition to that: additional rules/glossary that come up and aren’t mentioned in the official rulebook; a copy of the ban-list (apparently my last update of the document was in October 2014 based on that :slight_smile: ); deck-building tips and an explanation on card advantage in Yu-Gi-Oh and the mathematics behind a 40-card deck; etc. Excluding the links and glossary to the used card effects for the explanations, it’s a 69-pages long A4 book. :melting_face:
And nowadays it would be even longer, since there are also Link Monsters, the playing mat has been changed - with additional rules for those zones; etc.

These days FTKs (first turn kills) and OTKs (one turn kills) have almost become a norm however, with duels lasting 0-3 (0-2 per player) turns on average, from what I’ve heard. I haven’t played in years, but I still follow some Yu-Gi-Oh YT channels - although most of them don’t play modern Yu-Gi-Oh that often anymore tbf. Way different than simple beatdown of the early Yu-Gi-Oh days, but also way different from what I played in 2012-2015. Sure, some decks were also trying OTKs/FTKs, but it wasn’t nearly as consistent as the power creep these days. I’d say the average duel would still be ~8-10 (4-5 per player) turns, or even 15-20 (7-10 per player) against proper stall decks.

Anyway, because I started collecting Pokémon in mid-2015, I’ve stopped playing Yu-Gi-Oh late 2015 or early 2016 or so. These days, I only collect one of each Yu-Gi-Oh rarity, but mostly collect/focus on Pokémon.

Greetz,
Quuador

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