Are the Pokemon games sustainable?

Yeah, I wouldn’t say that Pokemon games are necessarily easier, I think they are less “grindy”. The new exp share allows all Pokemon to level up without battling. So, you no longer have to do switch training. I wouldn’t be surprised if for most, the challenge cane from being severely under-leveled for gym battles.

Also, remember when HM’s were a thing? You would always have to dedicate a spot in your team for the HM only Pokemon. Now, you can have six Pokemon and nit have to worry about having to teach a garbage HM move ti any of them. Having Pokemon with four good moves as opposed to 3 certainly helps.

The we have the new TM system were you can teach a good move to different Pokemon without the TM breaking.

All of these QoL additions are great and reduce the difficulty caused by inconvenience or developer oversight.

Yeah, I totally agree. If we’re getting technical, difficulty involves skill *and/or* effort. IMO the amount of effort required to play these games has gone shooting down over the years.

I love the BDSP remakes, but hate all the 3DS Pokemon games and BW/B2W2 [minus the remakes] (I purchased Sun second hand earlier in 2020, and man I personally thought it was absolutely awful).

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Can’t blame you. I would’ve enjoyed Sun and Moon more if the cutscenes were skippable and the dialogue was reduced. I typically replay games after beating them but I was not inclined to with Sun/Moon due to those issues.

Personally, I preferred BW2 over BW due to better postgame. Though, I was surprised at the noticeable character development of main heroes and villains. Sure, the stories may not have been a masterpiece but it was interesting to see that type of storyline in the core Pokemon game. Usually it’s just bad guys, lore, or a combination of both.

Just becausd you had to grind more doesn’t make them harder, just more tedious.

And this is from a guy who loves grindy JRPGs like Shin Megami Tensei, Dragon Quest, Disgae and the likes. I just live fine with Pokémon being a soft jrpg to relax

The Oxford definition of “hard” is literally “requiring a great deal of endurance or effort”

Just because a lot of the people playing a game are young kids doesn’t mean you should make the game easy and ridiculously handholding. This is what annoys me about Pokémon games, the forced exp share in S&S was the last straw for me. Stop treating us like dum dums. Breath of the Wild is a great example of a game enjoyed by all ages that doesn’t do this.

When I think of a lot of the games I loved the most when I was 10, many of them I had no idea what I was even doing because the game was complicated for a 10 year old. I didn’t care and still had fun. In RuneScape I’d just spend 99% of my time at Castle Wars. I had a platformer called Pandemonium where I literally just played the first level over and over because the others were too hard.

GameFreak need to stop treating kids like that teacher that wanted you to hold their hand on your school trip to the Zoo. F off Barbara, just let us run around in the bird house ffs, we’ll have more fun that way.

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If I recall, I believe one of the lead developers (maybe Ken?) mentioned that they are competing with other gaming markets for attention. Consequently, they feel like many new gamers get frustrated and don’t feel like continuing challenging games. So, they readjust the difficulty of their games?

Or something of that nature. I wasn’t certain if it was an excuse or they did some type of market research to see the current demographic of gamers that they need to cater to.

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With was Ishihara. Ken doesn’t do much regarding the games

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Also, there are already plenty of hard jrpgs. I like the games as they are now, tbh.

And yes,as someone said, some spin offs are a blast. I spent a whole summer playing Red Rescue team when it came out

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I’m actually very excited for Legend of Arceus! Pokemon being able to attack the human trainer reminds me of the Pokemon manga.

Absolutely. And it comes out 3 days before my birthday,im super hyped

Final Fantasy XII had almost 400 3D animated enemies and that was a single-disc PS2 game. Admittedly a fair chunk of the enemies shared general animations with others (with multiple wolves, bats, humanoid enemies, etc.), but the game worked very well and supported a multitude of different enemies performing a multitude of different attacks at the same time without any issue.

On a modern console or PC with decent specs there shouldn’t be any major issue with over 1,000 Pokémon being individually animated, especially if they kept the graphics basic like they have with all recent Pokémon games.

The main issue Pokémon has is that I don’t think they’re prepared to invest a lot of time into a single Pokémon title. A lot of franchises will nowadays go upwards of 5 to 10 years between main releases, yet Pokémon has never seen a gap larger than 3 years. Right now they’re doing what they’ve been doing for the past 20 years: rehashing the same game over and over with a handful of mostly-forgettable changes between each.

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Keep in mind that FF12’s enemies are mostly recolours, and you are comparing potatoes and oranges. Also, graphics don’t make a game, so…

I got the Switch on 2020 when Animal Crossing came out, and at the same time got Sword. My expectations were super low because of people completely trash talking the game, but I really liked it, and even more so now after the DLCs.

Is it the best game? No, that is either Black 2/White 2 or Ultra Sun/Ultra Moon.
Is it hella fun? Hell yeah

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I really think that having a skyrim-type pokemon game would be amazing…as the quote goes, “we have the technology” - skyrim itself is almost 10 years old. The depth and detail that the pokemon company could go into with that kind of game would be incredible given the in-game lore, locations, and side games (pokemon breeding, finding items, crafting, contests, etc). Also, it’s 2022 - why can’t there be a pokemon step counter for your smartphone a la the one that came with the DS years ago, that can sync with your switch to hatch pokemon or reach other milestones? Where’s my official nintendo ports of the games to iphone and android?

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I understand what you mean but that step counter technically exists -it’s Pokemon Go. I don’t think the company wants to release mobile apps that competes with Go and may not have “justifiable” micro transactions.

Ah yes, Skyrim, a game which is very buggy even after 10 years of patches.
Not everything needs open world games, and the trend is getting boring fast, imo

Micro level? Yes, totally. No need to innovate or improve anything. Nintendo is practically a money printing facility, if it was a European country it would rank as #27 in terms of company worth compared to GDP and still be in the top 38% on a global basis. There are no breaks on this car.

Macro level? Absolutely not. Without being as graphical as I want to be; Nintendo is in perfect symbiosis with the most unhealthy and unsustainable aspects of the current global culture and you don’t need to be an anarcho primitivist or a doomsday prepper to understand how that is very unlikely to last for much longer. A couple of decades at most.

Understandable. It seems that many want a completely open world Pokemon game. We will see how well it’s received based on sales figures and reviews of Legends Arceus.

They are just now exploring some new ideas with Arceus. It has been rinse and repeat for quite some time. I wish they would really get on board with flushing out their game and story again.

@celebi , Yep, I played pokemon go for about a year - I was thinking that it could be integrated even more into the poke-ecosystem by tying it to the switch or the other games, to give people more of an incentive to play both (i.e, more money for the pokemon company. And @lavendergengar , I hear you. The skyrim bugs were mostly fixed by the first and second official patches, though, and as someone who’s put more than 1300 hours into that game, after the patches things were pretty smooth.

I would call almost all the main pokemon games, from Red/Blue onwards, open world games. The scale between the pokemon games and other open world games varies, but overall, think about it: They allow you to wander and choose which quests to do, often allowing you to choose multiple ones at the same time. Item spawns, with the exception of a few story-centric ones, randomly spawn all over the map. There is an enormous amount of flexibility in terms of specialties you focus on: berry picking, breeding, battling, collecting, contests, exploring, etc. Pokemon is open world to me, it’s just a matter of scale.

I choose skyrim as an example because the world is vast, yet it doesn’t require internet access, like WoW or EVE or many of the other MMORPGs. I’d love to see a much larger pokemon map/territory - hell, even a world, with a shitton of complex sidequests and missions, a greater depth of crafting, training, and story telling - imagine a team rocket main quest that takes 50-60 hours to complete and really shows team rocket in shades of gray instead of black and white bad guys. Imagine being able to select between more than 2 main characters (male/female), with say 8 characters to choose form, all of whom have different strengths. Imagine a skill tree for your character. Imagine ocean and water areas like Ruby/Sapphire, except 100x bigger, with hundreds if not thousands of islands with different climate zones, items, berries, and mons (like Firered/Leafgreen writ large). Same goes for land. This is all what I was trying to get at.

@c0ll3ct0r is right: nintendo/TPC is a money printing machine right now and they have little incentive to change things up. Which is totally understandable, we would all behave the same way if we were in their C-suite. I think they’ll be relevant/making money for decades, because I know 5 and 6 year olds now who are obsessed with pokemon - pokemon is now a multi-generational phenomenon. I’d just love to see TPC mix things up and try to make something a little more in depth instead of sitting on tens of billions in cash reserves like smaug.