I’ll have to get back to this at another time. I think the one I had listed was the only emerald trainer I had left.
That is okay, I’ll just research them later tonight or tomorrow.
Big update! Only a handful left to add!
The full list has been added to the first post. Use it for your collection purposes or whatever else you may need it for. There are still some missing codes and plenty of errors, but those will be fixed as I get more info in. Remember, we would love high quality scans for these codes if you can make them. Please PM me if you wish to create scans and I will give you the guidelines for the scans. Thanks!
Great work! I’ll keep my on the missing ones and keep looking for errors. Thanks!
Feel free to add that link to your thread. Maybe we can consolidate the threads since you have good information in them too.
I have the same info, since I’ve been sending you every code and correction I found. I’ll be posting here the corrections or new codes from now on.
I found a new code from EX Delta Species:
102/113 Switch 3UJ-3N5-46N
Since it’s common, there’s probably a third code for that card. The same should apply to 101/113 Potion.
I added that in, thanks for checking!
Note my listing and not my scan this is simply for the code, it is no where near a usable scan for a database
Sandstorm - Illumise 38/100 Rev Holo
Code - 8A0-9BG-E8B
Here is another
Sandstorm - Wally’s Training - 89/100 Rev Holo
Code - XS6-C56-EFH
Edit once again read the rules and removed the ebay links, i pulled the images and put them on my drop box for you
Again i have images but they are not great however the code is readable, drop me a message if you want them
Energy Charge - WNU-MTE-7H1
Meteor Falls - 3UT-CTE-E8B
Space Center - 9VJ-62Y-QWN
Strength Charm - 2EM-T86-83A
Heal Energy - R2K-YU0-M9G
Scramble Energy - P0F-NGA-76Z
Great Ball - P3X-8V9-JL6
Been a while since I’ve thought about these, but some collectors have been asking and I realize we still don’t have Japanese codes. If anyone is interested in helping with Japanese sets, please let me know! I’d also like to do a deeper dive in the other languages to see what special differences there are.
I can note down my codes for Hoppip/Skiploom/Jumpluff for the Japanese EX TRR set. Also wouldn’t mind helping out with research/trying to find the code variants for some cards. I enjoy the process of trawling through pictures.
Great resource, by the way!
That would be great! I appreciate the kind words, but I didn’t do most of this work. I will have to create new sheets for all the Japanese cards, so when I’m at a computer I’ll start working on that.
I think this resource is too hidden. Would it be okay if I moved it out of Google sheets and into a table on the forum?
Absolutely! The more eyes the better!
I’ll make a list of all the Japanese EX era cards with codes I own when I have some time. I have a list of all my cards (including all Pikachu of course), so that should be a pretty good start.
[Ralts codes] The original ex era cards have a serial number on the bottom right of the card. The meaning of these numbers is not quite known, but many treat them as discrete variants. Below is a comprehensive list of known English codes. Much of this work was completed by @poketrade @abv150 @tonysandlin Link to Set EX Ruby and Sapphire EX Sandstorm EX Dragon EX Team Magma vs Team Aqua EX Hidden Legends …
it took quite a bit of work but here it is.
I noticed that promo and pop series codes are missing. Something that will have to be worked on
Great, thanks! I’m going to work on Japanese and then I’ll look into the promos. Those are probably pretty easy and likely don’t have more than a single code per card, but I’m not sure. I’ll do a spreadsheet for Japanese and post that when the formatting is ready so people can join in adding codes if they’d like.
I’ll also see if I can find anymore differences in the other languages, other than the few that are already known
If I recall correctly, promotional prints (Black Star, POP, and others) only had a single code. Considering the original intended use of the codes, this makes sense; the cards with multiple codes were the lower rarity (Common, Uncommon) ones from booster product, i.e. cards you would get a number of duplicates of by opening booster packs. Higher rarity booster pack cards (Reverse Holo and up) and promotional cards had only a single code, because you were unlikely or unable to obtain more than one copy.
original intended use of the codes
do we know what that is?