Now that the VGC bracket has officially concluded, I thought it would be fun to do a team report. I encourage others to do the same!
I had dabbled in some Gen 8 & Gen 9 VGC before but was unfamiliar with older formats, so I wanted a team that could just cruise (or Surf, in this case) to victory. Weather and spread moves seemed extremely strong in this generation since Wide Guard did not exist yet, so I settled on this team style fairly quickly. Overall, it proved to be a simple team to pilot, where the goal was to either get Rain or Hail up and spam spread moves.
The team did have some noticeable weaknesses, namely fighting types, Trick Room, Toxicroak and Light Screen. Luckily, the dual weather mode of Rain-Hail and Protect gave me just enough tools to pivot around bad matchups. In retrospect, I would’ve changed one or two things about this team to make it less volatile, but hindsight is 20-20.
Fun Fact: the team was named after my favorite Shiina Ringo album, 勝訴ストリップ (Winning Strip). I wanted to create a winning team and it did just that. Each Pokemon was also nicknamed after a song from the album.
闇に降る雨 (Ludicolo) @ Lum Berry
Ability: Swift Swim
Level: 50
EVs: 60 HP / 4 Def / 220 SpA / 76 SpD / 148 Spe
Modest Nature
- Surf
- Grass Knot
- Fake Out
- Protect
Easily the MVP of my team. I would almost always lead with Ludicolo since Fake Out provided so much free pressure and mind games. Popular partners were either Abomasnow to get hail up or Kingdra/Vaporeon to get the rain train going. I opted for Grass Knot over Energy Ball since it hit all relevant targets harder. EVs were to help take strong special attacks like Timid Gengar Sludge Bomb, but that didn’t end up mattering since the Gengar in this bracket were either Modest or ran Life Orb.
本能 (Lapras) @ Sitrus Berry
Ability: Water Absorb
Level: 50
EVs: 156 HP / 100 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Blizzard
- Surf
- Thunder
- Protect
Lapras was another integral member of this team and was what truly allowed the dual Rain-Hail core to function. Being able to fire off boosted Surfs in rain, heal from its partner’s Surfs or spam perfectly accurate Blizzards under hail was just so threatening. I gave it some Def EVs to help in the Metagross matchup and Sitrus Berry (+Water Absorb healing) made it incredibly bulky. Provided it didn’t get crit from full HP or take a fighting attack (which happened far too many times), it was sticking around for a while.
罪と罰 (Kingdra) @ Life Orb
Ability: Swift Swim
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Rain Dance
- Protect
Kingdra is synonymous with fast rain spam. Not much to say here, other than get rain up, go fast and watch Rain boosted Life Orb Surf go brrrrr. Sadly didn’t get to use it in a lot of matchups due to the anti-rain defense on my opponent’s team, but when it had a clear path it just cleaned house.
虚言症 (Abomasnow) @ Choice Scarf
Ability: Snow Warning
Level: 50
EVs: 12 HP / 4 Def / 240 SpA / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Blizzard
- Energy Ball
- Hidden Power [Ground]
- Shadow Ball
Abomasnow is the only Hail setter in Gen 4 so it was a mandatory inclusion to enable Blizzard spam. I initially played around with Focus Sash during testing but found Choice Scarf to be invaluable in giving me the speed advantage early on. Timid with max speed EVs allowed me to outrun Garchomp and +Spe Base 110 such as Gengar, Latis. The other 3 moves may have been a formality as once this thing was on the field it was only clicking Blizzard.
依存症 (Snorlax) @ Custap Berry
Ability: Thick Fat
Level: 50
EVs: 204 HP / 84 Atk / 156 Def / 60 SpD
Brave Nature
IVs: 0 Spe
- Return
- Crunch
- Self-Destruct
- Protect
Snorlax was added to provide some form of defense against Trick Room by “out-slowing” standard TR Mons. In retrospect, it was the least useful member mainly because it magnified my weakness to fighting types, was useless outside of TR and didn’t hit all that hard or couldn’t hit for effective damage. It was also the only member of my team that hated getting hit by my own Surfs, so it was often forced to Protect those turns. About the only positive thing it did was fire off clutch Self-Destructs and while Boom is nice, it shouldn’t have been my only answer to bad matchups. I feel Slowking or Slowbro in this slot would’ve worked much better to help my matchup against fighting types and TR.
サカナ (Vaporeon) @ Wacan Berry
Ability: Water Absorb
Level: 50
EVs: 204 HP / 12 Def / 220 SpA / 68 SpD / 4 Spe
Modest Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SpA / 30 SpD
- Surf
- Hidden Power [Flying]
- Rain Dance
- Protect
Vaporeon was added in at the end because I wanted another rain setter and spammer. It was only used in matchups where I wanted to hard commit to rain or didn’t want to wear down Kingdra too early to get rain up. The core of Vaporeon and Lapras spamming Surfs and healing each other was also hilarious when it worked. Hidden Power Flying was literally only added as a way to hit Toxicroak and not get 4-0’d by Shedinja.